Posts Tagged ‘PureData’
mechanical dancers v0.01
First working prototype!
PureData -> OSC -> Unity3D
next: 3D dancers + DMX integration (color lights)
Stude on Synchronicity (mechanical danceform)
bot-ballet
After many months of struggling with OSC running in separate threads on Unity, I’ve got it going. Now the work with mech actors and animation in Blender, and integration with my DMX + Arduino system.
Suprematist Glitch Video: Robocraft corruption.
After so many hours playing, it naturally evolved into an art piece.
sound: PureData+HGfortune+Reaper
[ glitch / game / art ]
.
LÚMEN_EX Digital Art Awards
Flux/Pulse/Nns
Selected piece at the LÚMEN_EX Digital Art Awards.
University of Extremadura
Artificial lifeforms react on an evolving environment, altered by a tangible interface.
Processing / Trackmate / PureData / OSC
SuiteZero: Pd audio release on Exp_net
Suite Zero was created on PureData as an investigation on Form/Structure. It was performed live at Radar (Madrid), at a PureData session organized by the Medialab Madrid. Sound and structure were generated by PureData, sending pulses and data to a Processing visual application. It is mixed and manipulated on real time. It’s focus was on structure, so the sounds were deliberately minimalist. It’s been recorded and subtly enhanced with new sounds, processed and mastered. It’s been releasead on Exp_net, on a Creative Commons license:
http://experimentaclub.com/exp_net/index.htm (exp09sg – jaime munárriz – SuiteZero – 13’00”)
Live at Handmade Music by Peter Kirn – Createdigitalmusic.com
“Pulsantes” was performed live by Peter Kirn, from Createdigitalmusic.com at the Handmade Music show
on March 19, at 3rd Ward, Brooklin, New York.
He managed to run both the Processing sketches and their corresponding PureData patches, connected by OSC, with success!
nice tele-acting, I don’t have a robot yet, but I can play live at New York without travelling – the future, for sure.
Pulsantes (Alphas)
An artificial life environment that generates rythms and sounds. Agents move freely, guided by their own will, adapting to the medium forces. They send messages to their friends, that get get frozen when receiving this messages, and then awaken. You can ‘play live’ with this creatures, altering the way they react to outer forces, running away, freezing or wandering. It is planned to add wind and realtime control on the forces with midi knobs, and some regeneration of inner rythms.
PureData receives ‘pulses’ generated by the internal micro-sequencers of each ‘pulsante’, triggering sounds. The background forces modulate the sonic ambient.
All it’s just Alpha developing, and I mixed several different versions of the work in progress, from the first little bugs to the more complex actual environment.
I just saw Tiction on Create Digital Music, and thought I should share this early version.
PureData / Processing – Piece #2
Etude on evolutionary patterns / mutating shapes.
Pd on sound, P5 on visuals.
Live Act at Radar + Medialab Madrid ’07.
PureData / Processing – Piece #1
PureData: Sound, Structure.
Processing: Structure Visualisation, VJ.
Etude on Form. Musical Form / Visual Form.
Macrostructure / Microstructure.
Live act at Radar + Medialab – Madrid ’07.