TagMagic’s Visual Circus

visual and sonic works

Archive for the ‘programming’ Category

Interactive Kids

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Interactive Kids piece. First test.

Processing.

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Written by Jaime Munárriz

April 7, 2018 at 8:00 am

mechanical dancers v0.01

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First working prototype!

PureData -> OSC -> Unity3D

next: 3D dancers + DMX integration (color lights)

Stude on Synchronicity (mechanical danceform)

bot-ballet

After many months of struggling with OSC running in separate threads on Unity, I’ve got it going. Now the work with mech actors and animation in Blender, and integration with my DMX + Arduino system.

Written by Jaime Munárriz

November 18, 2015 at 2:33 pm

leaf / triangulation

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2015-10-09_11-01-06

Interactive piece developed for Ars Herbaria exhibition at Real Jardín Botánico – Madrid.

Made with Processing.

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Written by Jaime Munárriz

October 9, 2015 at 11:52 am

Posted in media art, programming

Tagged with ,

Puls-2

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Emergent rythms. Conexions activate and deactivate cells.Sync messages. Inner microsequencers. Evolutive system.
[ Processing + minim ]
http://www.avantspace.org/applets/puls2/puls2.html
Image

https://www.youtube.com/watch?v=rUsx0w4AZfU&feature=youtu.be

Written by Jaime Munárriz

May 6, 2013 at 7:38 pm

Pulse detector

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heartbet detected by ldr
led arduino into processing
capture image
b&w processed
layer accumulation

 

Written by Jaime Munárriz

April 22, 2013 at 3:11 pm

LGRU Bergen

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Libre Graphics Research Unit – Meeting at Bergen (Norway)

…the Libre Graphics Research Unit, a collaboration between Medialab Prado (Madrid), Worm (Rotterdam), Piksel (Bergen) and Constant. actively engaged in Free/Libre and Open Source Software and Free Culture…

representing (myself) Medialab Prado (Madrid), together with Chris Sugrue!

a big honor and a pleasure.

The meeting was titled Piksels and Lines and had “a particular focus on improvements, interoperability between and fringe use of F/LOSS graphic bitmap and vector software, as well as generative software used in performative contexts.”

I could talk actively with artists, designers and coders. The best people around.

The last day we organized an amazing audiovisual performance, a circular network were FLOSS programs were hacked to send their actions on the network, so the data could then be visulized and sonified. Each participant worked really hard on it’s part, and the whole emerged with amazing strength. Transdisciplinary collaborative work at it’s best.

I built a PureData patch that could open the bitmaps that were produced and generate sound from their RGB values. A spektral delay was added in order to get a better spatial effect.

Bergen pixel line orchestra


http://www.piksel.no/pulse/lgru

tech info thanks to Jon Nordby: http://www.jonnor.com/2012/06/piksels-and-lines-libre-graphics-research-unit-seminar-in-bergen/

Written by Jaime Munárriz

July 3, 2012 at 9:03 pm

Artropod Studio (beta)

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Experiment with artropod’s morphology: a pond with articulated creatures that you can alter, cross and mutate.

Pre- version of the piece exhibited at “C arte C”, Madrid.

artropod studio

http://www.avantspace.org/applets/artrop/applet/index.html

created with Processing

Written by Jaime Munárriz

March 11, 2012 at 7:49 pm